CALL-IS Academic Session
Gaming and Language Learning
Session Abstract:
Gaming for language learning is a rapidly developing field in CALL. Panelists are all involved in the development of an online, virtual reality, language- learning game and will discuss aspects of language learning and gaming with ideas for how to use it now and in the future.
Time
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Presenters and Topics
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10:00 - 10:05 am
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Introductions
Roger Drury, CALL-IS Chair-Elect
Georgia Institute of Technology
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10:05 – 10:25
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Research and the Theoretical Basis for Game-based Language Learning
Deborah Healey
University of Oregon
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10:25-10:45
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Meeting Needs: How Trace Effects Addresses Underserved Populations
Rick Rosenberg
United States Department of State
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10:45-11:00
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Q/A
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11:00-11:20
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Principles and Design of Games for Language Learning
Jeff Kuhn
Ohio University
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11:20-11:40
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Using Games in the Classroom: Features of Trace Effects that Foster Language Learning
Jacqueline Gardy
United States Department of State
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11:40-11:55
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Q/A
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11:55-12:15
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Script writing for Language Learning Games
Elizabeth Hanson-Smith
California State University, Sacramento
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12:15-12:35
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Teacher Training for Virtual Games: Integration and Innovation
Dawn Bikowski
Ohio University
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12:35-12:45
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Q/A
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