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TESOL 47th Annual Convention
20 - 23 March 2013: Dallas TX
Harmonizing Language, Heritage, & Cultures
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CALL-IS Academic Session
Gaming and Language Learning
Session Abstract:
Gaming for language learning is a rapidly developing field in CALL. Panelists are all involved in the development of an online, virtual reality, language- learning game and will discuss aspects of language learning and gaming with ideas for how to use it now and in the future.
Time
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Presenters and Topics
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10:00 - 10:05 am
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Introductions
Roger Drury, CALL-IS Chair-Elect
Georgia Institute of Technology
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10:05 – 10:25
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Research and the Theoretical Basis for Game-based Language Learning
Deborah Healey
University of Oregon
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10:25-10:45
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Meeting Needs: How Trace Effects Addresses Underserved Populations
Rick Rosenberg
United States Department of State
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10:45-11:00
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Q/A
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11:00-11:20
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Principles and Design of Games for Language Learning
Jeff Kuhn
Ohio University
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11:20-11:40
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Using Games in the Classroom: Features of Trace Effects that Foster Language Learning
Jacqueline Gardy
United States Department of State
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11:40-11:55
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Q/A
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11:55-12:15
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Script writing for Language Learning Games
Elizabeth Hanson-Smith
California State University, Sacramento
Click here for text, slides, and audio for this presentation. You have the author's permission to use these, as long as you respect the copyright and cite the source appropriately.
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12:15-12:35
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Teacher Training for Virtual Games: Integration and Innovation
Dawn Bikowski
Ohio University
Click here for pdf version, then click the download tab on the new page.
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12:35-12:45
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Q/A
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