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CALL-IS-Academic Session-Gaming-and-Language-Learning

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on March 8, 2013 at 8:07:19 pm

CALL-IS Academic Session

Gaming and Language Learning


Session Abstract: 

Gaming for language learning is a rapidly developing field in CALL. Panelists are all involved in the development of an online, virtual reality, language- learning game and will discuss aspects of language learning and gaming with ideas for how to use it now and in the future.     



Presenters and Topics  


10:00 - 10:05  am 


Roger Drury, CALL-IS Chair-Elect 

Georgia Institute of Technology 



10:05 – 10:25 

Research and the Theoretical Basis for Game-based Language Learning 

Deborah Healey 

University of Oregon 


Meeting Needs: How Trace Effects Addresses Underserved Populations  

Rick Rosenberg 

United States Department of State 





Principles and Design of Games for Language Learning  

Jeff Kuhn 

Ohio University 


Using Games in the Classroom: Features of Trace Effects that Foster Language Learning 

Jacqueline Gardy 

United States Department of State 






Script writing for Language Learning Games 

Elizabeth Hanson-Smith 

California State University, Sacramento 


Teacher Training for Virtual Games: Integration and Innovation 

Dawn Bikowski 

Ohio University 



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