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CALL-IS-Academic Session-Gaming-and-Language-Learning

This version was saved 9 years, 3 months ago View current version     Page history
Saved by Christine Bauer-Ramazani
on March 8, 2013 at 8:05:42 pm
 

Gaming and Language Learning 

  

Session Abstract: 

Gaming for language learning is a rapidly developing field in CALL. Panelists are all involved in the development of an online, virtual reality, language- learning game and will discuss aspects of language learning and gaming with ideas for how to use it now and in the future.     

  

Time  

Presenters and Topics  

10:00 - 10:05  am 

Introductions  

Roger Drury, CALL-IS Chair-Elect 

Georgia Institute of Technology 

  

 

10:05 – 10:25 

Research and the Theoretical Basis for Game-based Language Learning 

Deborah Healey 

University of Oregon 

 10:25-10:45 

Meeting Needs: How Trace Effects Addresses Underserved Populations  

Rick Rosenberg 

United States Department of State 

10:45-11:00 

Q/A 

 

 11:00-11:20 

Principles and Design of Games for Language Learning  

Jeff Kuhn 

Ohio University 

11:20-11:40 

Using Games in the Classroom: Features of Trace Effects that Foster Language Learning 

Jacqueline Gardy 

United States Department of State 

 

11:40-11:55 

Q/A 

 

 11:55-12:15 

Script writing for Language Learning Games 

Elizabeth Hanson-Smith 

California State University, Sacramento 

 12:15-12:35 

Teacher Training for Virtual Games: Integration and Innovation 

Dawn Bikowski 

Ohio University 

 12:35-12:45 

Q/A 

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