TESOL 47th Annual Convention20 - 23 March 2013: Dallas TXHarmonizing Language, Heritage, & Cultures |
Link to recording here Link to mp3 HERE
Session Abstract:
Gaming for language learning is a rapidly developing field in CALL. Panelists are all involved in the development of an online, virtual reality, language- learning game and will discuss aspects of language learning and gaming with ideas for how to use it now and in the future.
Time |
Presenters and Topics |
10:00 - 10:05 am |
Introductions Roger Drury, CALL-IS Chair-Elect Georgia Institute of Technology
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10:05 – 10:25 |
Research and the Theoretical Basis for Game-based Language Learning Deborah Healey University of Oregon |
10:25-10:45 |
Meeting Needs: How Trace Effects Addresses Underserved Populations Rick Rosenberg United States Department of State |
10:45-11:00 |
Q/A |
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11:00-11:20 |
Principles and Design of Games for Language Learning Jeff Kuhn Ohio University |
11:20-11:40 |
Using Games in the Classroom: Features of Trace Effects that Foster Language Learning Jacqueline Gardy United States Department of State
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11:40-11:55 |
Q/A |
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11:55-12:15 |
Script writing for Language Learning Games Elizabeth Hanson-Smith California State University, Sacramento Click here for text, slides, and audio for this presentation. You have the author's permission to use these, as long as you respect the copyright and cite the source appropriately. |
12:15-12:35 |
Teacher Training for Virtual Games: Integration and Innovation Dawn Bikowski Ohio University Click here for pdf version, then click the download tab on the new page. |
12:35-12:45 |
Q/A |